With the Ninja sent away deliver information to both the Pathfinder Society and the civil authorities, the PC’s were free to explore the remaining rooms in the army staging outpost. For that indeed is what these halls are intended to be used for.
The players managed to free a captive Paladin and Cleric who were on an expedition searching for holy relics for the war against demonkind to the far North. They found no relics but have taken an interest in helping your investigation.
You also attempted a surgical rescue of a lady Minotaur, but it was sadly unsuccessful and when removing the leg that was attached to her chest, she perished from the shock. Demons is nasty.
You explored the demon Captain’s quarters – and with Ivan’s help and the information gleaned from a Quatsit named Gimplemeyer as well as the Minotaur cook, you have learned the plans of the Worldwound demons: To attack the “wardstones” from behind and destroy them using the artifact, referred to as the “Woundbridge”. They are amassing a strike force in the Worldwound and will transport them to this staging area by way of four “Demi-planes”. They have been bartering souls to secure passage, and your information indicates that it is about to happen very soon.
You dare not attempt to destroy the “gates” to these planes, but you can journey to the planes and destroy the “key” from the other side.
You have found a pin on the captain that seems to provide passage for a limited number through the “Gates”. Ivan has ascertained that it has 20 charges left on it, and requires one charge per person.
You are now preparing yourselves for your journey. You know not what to expect, but you do know it will be very different from the world you are in now…